![]() Glide64mk2-Video: Code cleanup to remove dead section of code Glide64mk2-Video: Win32: don't set gamma table because it breaks monitor calibration Glide64mk2-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers) Glide64mk2-Video: Add OpenGL ES support (2.0) Glide64mk2-Video: Allow user override of game-specific settings via mupen64plus.cfg Glide64mk2-Video: Support loading of DAT files for hi-res texture Glide64mk2-Video: New feature: frameskip, to drop frames if game is going slow (optional) Glide64mk2-Video: New feature: option to enable full-scene antialiasing Rice-Video: Bugfix: crash if RiceVideoLinux.ini not found Rice-Video: Fix for INI file loading under Windows Rice-Video: Lots of code cleanup, removal of deprecated code, and simplifications Rice-Video: Modernize OpenGL interfaces, remove code for supporting old opengl versions Rice-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers) Rice-Video: Graphics fixes for: Fog, RDP InsertMatrix command Rice-Video: Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM RSP: Multiple bugfixes in audio processing code RSP: Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH RSP: Huge quantity of code cleanups and refactoring to improve organization RSP: Improve audio microcode identification RSP: Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day Input: New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key Input: Fall back to joystick settings for analog x/y when Mouse=True but pointer is un-grabbed Input: New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others Core: Build system improvements for ARM / Raspberry Pi Core: Support for building against OpenGL ES Core: Rewrite speed limiter code to improve performance and audio synchronization Core: Major R4300 CPU core refactoring in many subsystems to improve code organization Core: New Dynarec: Speed improvements, accuracy fixes, build support for MSVC Core: Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E) Core: Game-specific override for # of clock cycles per cpu instruction Core: Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others Audio: Add audioresource support for integration with Linux-based Nemo Mobile OS All: Finished and perfected integration with SDL 2.0, and changed Makefiles to build against SDL 2.0 by default (Linux and OSX only) All: Added project files for Microsoft Visual Studio 2013 Added Travis CI integration for automated build regression testing. All: Moved from BitBucket (Mercurial) to GitHub for source control. Then we will make a stable 2.6 release. There have been so many changes since the last release (in 2015), that we decided to make this BETA release and only accept pull requests for bug fixes during the next month or two. Please help us by testing this software on your platform and reporting bugs to our IRC channel, or Google Group, or Emutalk Forum. Il est donc possible d'améliorer l'émulation des Roms en y ajoutant des Plugins. L'émulateur permet l'utilisation de plugins externes pour l'affichage, le son et les contrôles. Il est donc recommandé de l'utiliser avec des Front-ends tels que M64Py ou Mupen64Plus-Qt. ![]() ![]() Mupen64Plus est un émulateur N64 cross-plateform (Windows, Linux, Mac) fonctionnant en lignes de commandes.
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